Nenir Vadalis

Leader of Havenwood, Druid's Guild

Description:

Class: Druid, Circle of the Land (Grassland)

Level: 7
Experience: 16480
AC: 14
Health: 71/71
Proficiency Bonus: 3

10 (0) Strength
13 (1) Dexterity
19 (4) Constitution
13 (1) Intelligence
17 (3) Wisdom
11 (0) Charisma

Armour Proficiency:

  • Light Armour, Medium Armour, Shields (no metal)

Weapon Proficiency:

  • Clubs, Daggers, Darts, Javelins, Maces, Quarterstaffs, Scimitars, Sickle, Sling, Spear

Saving Throws:

  • Intelligence, Wisdom

Skills:

  • Nature
  • Perception (Passive 17)

Spells:

  • Circle of the Land (Grassland)
    • Invisibility, Pass Without Trace, Daylight, Haste
  • Cantrips
    • Druidcraft, Guidance, Produce Flame, Thorn Whip
  • Charm Person (1), Cure Wounds (1), Entangle (1), Speak with Animals (1), Darkvision (2), Heat Metal (2), Hold Person (2), Conjure Animals (3), Meld into Stone (3), Speak with Plants (3), Confusion (4)

Spell Slots per Spell Level:

  • 1st = 3/4
  • 2nd = 3/3
  • 3rd = 2/3
  • 4th = 1/1

Abilities:

  • Druidic
    • You know Druidic, the secret language of druids. You can speak the language and use it to leave hidden messages. You and others who know this language automatically spot such a message. Others spot the message’s presence with a successful DC 15 Wisdom (Perception) check but can’t decipher it without magic.
  • Wild Shape
    • You can use your action to magically assume the shape of a beast that you have seen before. You can use this feature twice. You regain expended uses when you finish a short or long rest. You can stay in a beast shape for a number of hours equal to half your druid level (rounded down). You then revert to your normal form unless you expend another use of this feature. You can revert to your normal form earlier by using a bonus action on your turn. You automatically revert if you fall unconscious, drop to 0 hit points, or die.

Equipment:

  • Quarterstaff (+3, 1D6 Bludgeon)
  • Hide Armour (AC 12 + Dex Modifier)
  • Explorer’s Pack

- Backpack
- Bedroll
- Mess Kit
- Tinderbox
- Torches
- 9 Days Rations
- Waterskin
- 50 Feet Hemp Rope

  • Herbalism Kit
  • Druidic Focus
  • 1400 Gold 0 Silver 8 Copper
    • +1000g to guild for stone production/research
  • Stones
    • Control Stone
    • Control Birds
  • Bird Horn
  • White Glowing Gloop (from Dungeon)

Notes:

  • Number of Spells = Wisdom Modifier + Level
  • Stat Priority = Wisdom > Constitution
  • Spell Save DC = 8 + Proficiency + Wisdom Modifier
  • Spell Attack Modifier = Proficiency + Wisdom Modifier
Bio:

Growing up in Växthus (a small village near Brégan) we lived a modest but peaceful life, I never thought us poor nor wealthy, just content. My father had a field in which he looked after our cow and some coops for the chickens, he had a small plot of land where he grew carrots, turnips, cabbages and potatoes. My mother looked after the towns sick, she knew how to create medicines from the local herbs and treat wounds. The people of my village are kind, everyone helps where everyone can; in return for treating wounds and creating medicines we would receive whatever people could afford. I grew up helping my mother with her medicines and patients with minor injuries, I quickly learned how to make antidotes to poisons and certain venoms as well as remedies for less serious ailments like fevers, aches and pains. It quickly became my job to collect herbs and make the medicines mother would administer to the patients, I would help with sutures too as my hands were more steady. It wasn’t until later I realised the flowers around our village could be milled in a way which would bring out their colours, I was able to make dyes which sold for high prices in the city. Each month I would travel to Brégan to sell my dyes to Hankle (a trader from Osta-Baille) which he would then trade for profit on his return; we quickly became good friends and he would always try to find some of the rarer herbs in the city to come trade with me. I would share my money with my parents of course but I always saved mine away for when I needed it; and need it I did.

It was a normal day for me, I woke up to father in the fields just outside of my window; he was having trouble with the cow again, sometimes she was temperamental about moving between the pens. Anyway I followed my normal daily routines and went out to restock the herbs we had used the day previous, as well as acquire more flowers for dyes. While out I noticed a small wildcat approach my gingerly, it was injured so of course I helped it; it was nothing too serious, nothing a bandage and some medicine wouldn’t fix so I treated it there and then. Well to cut a long story short it led me back to its burrow, obviously a cave in occurred which trapped the creature and in an effort to escape it cut itself on one of the jagged edges. While clearing debris from the burrow I noticed a rock with strange symbols edged into its surface, that is the same stone that to this day I wear around my neck. It wasn’t until the year after finding it I realised just what it was, my father had been moving the cow to another pen when she bolted, knocking my father over and impaling his leg on the fence. The wound was terrible, blood was gushing making the floor wet and sticky; nothing we did could stop the bleeding. As his face lost colour I could feel something, the stone was whispering to me. I placed my hands upon his wound and concentrated on the words in my mind, the flow of blood stopped and his wound was gone; he made a full recovery with some rest. From that day, my fathers vegetables grew faster and larger, the medicines my mother and I made were more potent and I was able to cure the previously incurable. This is the story of my awakening as a druid.

Two years passed since I awakened when I decided I would leave for Osta-Baille, after hearing of my abilities Hankle heard word of Havenwood, an old prestigious druid guild in the city. I travelled with Hankle to the city where I met the then guild leader Folive Nevendir, he welcomed me into the guild where I started in the Life Circle – Circles are like squadrons, there are two that we serve the public with: Life Circle deals with matters of public health, the kingdom pays us to give general aid to its citizens; we also carry out special requests which are privately paid for more wealthy clientele. Beast Circle is composed of animal specialists who tame, relocate and preserve a large number of species. There is a third circle however, Haven Circle is a militant circle which can be hired by the kingdom when medics are required on the battlefield. It is a true that both Life Circle and Beast Circle are simply training stages to the elite Haven Circle. Haven Circle is where I spent most of my 7 years before becoming guild leader, having vast experience with healing my time in Life Circle was short. Beast Circle was more challenging, however I am apparently gifted with animals and the wilds they live in. It took me 3 years to progress through Life and Beast Circle before finally being initiated into Haven Circle. For 4 years I went to various Inguards to give assistance where necessary before I was called back to Osta-Baille – to Haven, our headquarters – where I heard news of Folive’s retirement and my ascension to Guild Leader which is where I am to this day.

Nenir Vadalis

The Gathering Wilderness Folive